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Science-Fiction Adventure in the Far Future
Intelligent major race descended from carnivore/chaser stock transplanted from Terra (Sol / Solomani Rim 1827) to Lair (Grnouf / Province 2408) during the heyday of the Ancients approximately 300,000 years ago. The typical Vargr is about 1.6 metres tall and weighs approximately 60 kilograms. They are upright bipedal carnivores, with rear limbs digitigrade and hands very similar in size and appearance to those of a human, although with significant internal differences. They have approximately the same physical parameters as humans and are able to use the same equipment without modification or additional instruction. Vargr still bear a considerable resemblance to their ancestral canine stock externally, though internally there are many important differences. The Vargr were a puzzle to Imperial xenologists for many years. Their biochemistry and genetic make-up is almost identical with a number of terrestrial animals, but differs radically from most flora and fauna indiginous to Lair (their purported homeworld). Researches during the early years of the Third Imperium concluded them to be the result of genetic manipulation of transplanted Terran animals of the family Canidae, and almost certainly of the genus Canis. The development of intelligence and of manipulation was thus artificially induced, and not the result of natural mutations or other environmental factors. Considerable adaptation took place, although exact knowledge of the nature of this manipulation is scant. Certainly the Vargr were never fully fitted for the environment of Lair . This has produced rigorous conditions which have caused the further natural selection and adaptation essential to the survival of the race. This may even have resulted in developments not introduced by the Ancients in their original genetic experimentation on Vargr ancestral stock. The Vargr have no centralised government. Inded, there is no government which can be said to be "typically Vargr". Every conceivable form of governmental organisation can be found somewhere in the Vargr Extents - often more than one exists on the same world. The only cohesive force in the Extents is a fierce racial pride, which can cause a slight tendency towards racial cooperation. Vargr have long suffered from an inability to organise themselves (to any degree or for any length of time) beyond the star system level, and their empires rise and fall with unsurprising regularity. Although gregarious, the group behaviour of Vargr is characterised by a constant struggle for dominance within the group. The ability to exert personal authority over others derives from an individual's prestige and force of personality. The Vargr have various words to describe this important personal characteristic, but humans call it charisma. Individuals with high charisma are likely to become leaders of groups, even if they do not have real leadership skills. Charisma and the struggle for dominance play a crucial role in Vargr society. (SUPP-3, 1105; ADV-3, 1106; ADV-12, 1107; ALIENS-3, 1111) Vargr Extents The regions inhabited by the Vargr, generally to coreward of the Imperium. Vargr are a far- flung race of intelligent aliens, although genetically derived from carnivore/chaser stock. The Vargr are, by nature, pack animals, but continuing rivalry between the various established packs has made a united Vargr empire impossible. Every conceivable form of governmental organisation can be found somewhere in the Vargr Extents - often more than one exists on the same world. The only cohesive force in the Extents is a fierce racial pride, which can cause a slight tendency toward racial cooperation. Vargr have long suffered from an inability to organise themselves (to any degree or for any length of time) beyond the star system level, and their empires rise and fall with unsurprising regularity.
Ref: SUPP-3, 1105; ALIENS-3, 1111,